I’m currently writing a Plugin based on the Custom Mesh Component Plugin.
The Plugin resides in the Game Project Directory.
In my Game Project is a Blueprint Actor which calls the exposed Methods of my Component, to fill it with Geometry.
When i change said Method and do a Hot Reload (either from Editor or Visual Studio) the Result does not change, i have restart the Editor to see the Changes.
Right, I wasn’t sure if the binary builds could access Modules - it wasn’t visible in my binary build so I played it safe and told you to check source.
I’d also take a look at the uproject file for your project - it can list plugins as dependencies - see if it has it listed there?