What’s the issue here exactly? When I’m writing a new thing or refactoring features, I keep working in Visual with editor opened and then restart it one or two times a day.
Grab Unreal VS extension so you can easily specify a map to open on the editor’s start. After that, you just need to hit this “restart process” button in VS and your editor is back after a minute.
Honestly, recompiling bigger parts of project in Unity isn’t significantly faster. (Perhaps is better now since they’re finally implemented incremental compilation in Unity).
I’d be more eager to agree with you before the Live Coding era. I can’t complain now, I’m able to change the logic while the game is running. This is magic. Better than blueprints.