Hi. I have a question. I will be working on creating simple 4 players multiplayer game. Only playing with friends, nothing huge. I don’t want to host dedicated server online, therefore I want to go with Listen Server, so one of the clients hosting the game. That’s not debatable, that’s the system I will be going with, I know its pros and cons.
My only question is… do I need to ask my internet provider to grant me public IP, or should it just work using my public ip right now?
By public IP I mean that normally within your household broadband, you cannot normally host servers until you specifically ask your internet provider for it, and pay extra or have business network.
Is that the case with listen server for UE4 as well, or should it just work(maybe UE does some magic)?
If I need that public IP, then how do other games do it, so that they have listen server or peer-to-peer connections directly between players, without them needing external IP?