I’ve tried to find something about this topic, but I was not able to. I’m pretty ok with Steam in the singleplayer sense and I’ve had a few years of experience working with custom backend and UE4, so I’m generally pretty well versed in both BP and C++ side of things in UE, but currently I just want to set up something super simple.
I’m trying to setup a co-op game with UE and Steam that is built on the most basic implementation of online play - hosting a session, having a list of sessions to join and having someone join my game on my machine.
I’ve encountered a problem that players that are Invisible on Steam can’t see sessions or be seen in the session browser and I’d like some more information on this topic, docs, tips, anything tbh.
I presume that a lot of players have the Invisible status set for whatever reason, I do myself most of the time, so my question is twofold basically:
- Is there a way of making the game/sdk ignore the Invisible status for hosting/joining Steam games (I presume not, but maybe?)?
- (If there is not) Is there a way to DETECT that the player has Invisible status so I can tell the player to go Online to host/join games?
Or am I missing something/misunderstanding things?