List of Current Features:
- Crouching, Jumping
- Parkour System (Vaulting, Grabbing On Ledge, Climbing, Side Climbing)
- Flashlight (changes it’s intensity based on the current amount of power)
- Doors (that could be opened closed, besides they couldn’t been opened if they blocked by something/has a locker)
- Keys & Key Inventory (for opening door’s padlock)
- Collectables for Text Information & UI (Inventory for collecting books, pages, e.t.c and UI for viewing info about collectables)
- Hiding Spots (Locker & Bed)
Sorry for raw look, some features are in WIP (lack of models/animations + I am focusing making core gameplay features)
So, how’s the progress?
P.S (I was using C++ most of the time, rest stuff like shaders and some timeline animations I was using BP)