Horror Game Gameplay Progress #0

Here’s the progress of the game for the past month (video was recorded at the start of April)
List of Current Features:

  • Crouching, Jumping
  • Parkour System (Vaulting, Grabbing On Ledge, Climbing, Side Climbing)
  • Flashlight (changes it’s intensity based on the current amount of power)
  • Doors (that could be opened closed, besides they couldn’t been opened if they blocked by something/has a locker)
  • Keys & Key Inventory (for opening door’s padlock)
  • Collectables for Text Information & UI (Inventory for collecting books, pages, e.t.c and UI for viewing info about collectables)
  • Hiding Spots (Locker & Bed)

Sorry for raw look, some features are in WIP (lack of models/animations + I am focusing making core gameplay features)

So, how’s the progress?

P.S (I was using C++ most of the time, rest stuff like shaders and some timeline animations I was using BP)