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Horror Dining Room Vers. 1.2 now with auto tilable Materials and Wall

Version 1.2 is now live :slight_smile:

[SIZE=20px]Horror Dining Room V1.2 Marketplace Link[/SIZE]

[sketchfab]695bb5d8a05e4b9ea5f0eb09c43592f7[/sketchfab]
Horror Dining Room - 360 Preview by Tim H. on Sketchfab

**Current Version 1.2 **

  • Includes Depth Fade for Cobwebs
  • Auto tiling Materials for Planes and Straight Walls Preview
  • One new Corner Wall for easier Placement
  • Rescaling of Doors, Windows, Walls, Floors and Ceilings for easier modular placement.

Previous Version 1.1

  • Includes 3 new Blood Decals
  • 2 Icons (Arrow & Cross)
  • The Door and Window is now draggable ingame
  • Wall Collisions are now working as intended

Draggable Window Demonstration](https://media.giphy.com/media/Q59VXJqc7FzeSAC2KH/giphy.gif)

Draggable Door Demonstration](https://media.giphy.com/media/kC2pRpfdQS1mbQm23m/giphy.gif)

This package includes props, decals and two particle effects to help you create atmospheric interior scenarios. In order to cover as many application areas as possible, all textures are in 4k resolution. In addition, the package includes an animated candle flame, as well as cigarette smoke.

For more of my work you can look here

**Important/Additional Notes: **If you encounter problems or have further questions or suggestions you can drop me an email at [EMAIL=“timgames52@gmail.com”]timgames52@gmail.com or just reply to this post :slight_smile:

Technical Details

**Image Source: **
For Demonstration Purpose this Asset Pack includes 5 public domain Pictures from the MET. These can exchanged freely in the Material Instances. These are the follow:

Texture Sizes:

  • All Textures are 4096x4096
  • Can be resized in engine

Collision: Yes, automatically generated
Vertex Count: 4 - 4384 (500-1500 average)
LODs included: No
Number of Particle Effects: 2
Number of Meshes: 58
Number of Materials and Material Instances: 65 (15 Master & 50 Instances)
Number of Decals: 8
Number of Textures: 94
Supported Development Platforms: Windows 64bit, MacOS
Supported Target Build Platforms: Windows 32bit, Windows 64bit, MacOS, Linux
Documentation: Link

I changed the resolution of the Preview Video, so the Animated Candle Flames, Spiderwebs and Cigarette Smoke should now be better visible :slight_smile: https://youtube.com/watch?v=UbcSCivmT2k

I’m currently working on a first update, adding a Dooropening Blueprint. And i wonder if there is something else you guys would like to see ? Perhaps a cupboard oder bloodstains or materialvariations on existing meshes or something total different :slight_smile: Just ask I will see what i can do.

The Physical Door Blueprint is nearly ready and will be included in Update 1.1. I testet it with a few different First Person Charakter Controller and it works by just drag and drop the door into your scene. So you can drag the door with your mouse ingame.

I added an Icon an it now works with windows too. Would be there something else you guys want for the next Updates ? :slight_smile:

Update 1.1 will include 3 new blooddecals as well :slight_smile:

And an additional Ceiling material

Update 1.1 just went live :slight_smile:

This includes:

  • 3 new Blood Decals

  • 2 Icons (Arrow & Cross)

  • The Door and Window is now draggable ingame

https://i.giphy.com/media/Q59VXJqc7FzeSAC2KH/giphy.webp

  • Wall Collisions are now working as intended

Update 1.2 is now live :slight_smile:

It will include:

  • Depth Fade for Cobwebs

  • Auto tiling Materials for Planes and Straight Walls

  • One new Corner Wall for easier Placement

  • Rescaling of Doors, Windows, Walls, Floors and Ceilings for easier modular placement.

I’m also working on a new “Horror Living Room” Pack - Link

Horror Dining Room is currently on Sale 25% off :slight_smile: