Horrible translucency look with Raytracing.

Hi,

When i go to raytracing translucency in Post process volume i get this awful behaviour. No light across the glass inside and bad reflection. Pathtracing does it nice.

I´m using a rtx 4080 mobile.

Raster:

Raytracing:

Pathtracing:

I tried almost everything yet.

I solved it, but now i get this when i´m closer to the glass, that kind of a screen broken dark blue effect XD. Any tips?

Solved it. Turn off test refraction.