Hi,
When i go to raytracing translucency in Post process volume i get this awful behaviour. No light across the glass inside and bad reflection. Pathtracing does it nice.
I´m using a rtx 4080 mobile.
Raster:
Raytracing:
Pathtracing:
I tried almost everything yet.
I solved it, but now i get this when i´m closer to the glass, that kind of a screen broken dark blue effect XD. Any tips?
Solved it. Turn off test refraction.