Sorry for the delay.
Current logs about it looks like that :
Written 540 files (3142.1mb, 0.0mb/s)
Written 540 files (3142.1mb, 0.0mb/s)
Written 581 files (3162.6mb, 5.4mb/s)
Written 581 files (3162.6mb, 0.0mb/s)
Written 581 files (3162.6mb, 0.0mb/s)
Written 581 files (3162.6mb, 0.0mb/s)
Written 581 files (3162.6mb, 0.0mb/s)
Written 581 files (3162.6mb, 0.0mb/s)
Elapsed: 124s, bundle.packet_cache.hits: 1,259, bundle.packet_cache.misses: 87, bundle.bundle_cache.hits: 87, bundle.bundle_cache.misses: 2, backend.http.wall_time_secs: 0, backend.http.num_bytes: 0, bundle.packet_reader.num_bytes_read: 0, bundle.packet_reader.num_encoded_bytes_read: 0, bundle.packet_reader.num_decoded_bytes_read: 0
File Engine/Binaries/Win64/ShaderCompileWorker-Core.dll extracted from temp storage has different size to file in manifest (manifest: 13335552, local: 13335040)
It fetches the artefacts, than we get this. Note that it could be any files previously build and stored as artefacts.
It’s not 100%, it happens every now and then.
Our backend for temp storage is our Local NAS.
Is it possible that simultaneous builds could overwrite artefacts and create such issue?