This happens because of a Regex that can’t handle whitespaces in paths or files.
In the file PerforceViewMap.cs line 303 (As of Unreal 5.7) PerforceViewMapEntry::Parse(string entry) there is a regex that tries to match the view map entry but it doesn’t take into account whether the entry string has whitespaces in it or not.
This causes the EpicGames.Perforce module to throw an exeption and crash. Thus resulting in Horde being unable to make any builds for the stream in question.
Please make this parsing function more robust and able to parse filepaths with spaces in them.