Hello,
I’ve set up a new Horde project for build automation with the following components in place:
- Stream configuration
- Project JSON setup
- Perforce connection
Issue:
While P4 workspace synchronization to the Horde agent works correctly, I’m encountering a path resolution problem during the Setup Build phase. Horde is searching for RunUAT.bat in this default path:
C:\HordeAgent\Test\Demo\Sync\Engine\Build\BatchFiles\RunUAT.bat
However, our project structure is different:
- P4 Stream: //abc/pr/mainline
- Engine location: toto/Engine (where toto is our root folder)
- We maintain the standard UnrealEngine folder structure below the toto folder
Required Solution:
How to configure Horde to look for RunUAT.bat at:
C:\HordeAgent\Test\Demo\Sync\toto\Engine\Build\BatchFiles\RunUAT.bat
Question:
How can I modify Horde’s configuration to recognize our custom Engine path structure?
Thank you