Hey guy I am new to all of this and was hoping to get some help. I am going for realism in my game and want to have holsters and sheaths for my weapons, so they dont look like they are just floating there. I just don’t know how to go about writing a blueprint to make it happen. Anyone have a blueprint system that does this or can give me some ideas would be GREATLY appreciated. Thank you for your time in advance.
No one has any ideas on how to help with this?
Am I right that you just want to attach a holster to your char? Or what do you exactly want to reach?
Here is a video how you can attach something to a socket:
Not much of this would be blue print driven more animation and setup.
make a Character with a holster on its leg
Animate it with a draw and holster animation
create sockets on your hand and the holster
have your gun created as a separate skeletal mesh
Then setup your top slot calls to fire the upper body half of the draw or holster animation and the character will play it.
Then this is where a little bit of blue printing would be needed to just let the engine know when and where to have what skeletal mesh attached to what socket at what times.
That’s the overview - not the specifics and I do not know the blueprint part off the top of my head.
thank you both for your Information I will give this a go and update on progress.
The main goal is to have Holsters, Sheaths and Rifle Slings that can be found in the game and put into the players inventory and then chosen like clothing and then pick the weapon to use with them. I hope this makes sense, as I said I am completely new to all of this. In fact if you have a tutorial to making a player inventory I would very much be thankful for that. Sorry if I am wasting your time as someone so uneducated in game design but I am doing everything I can to learn.
Here is an inventory tutorial: https://wiki.unrealengine/Basic_Inventory_/_Item_system
Wow thank you so much for all your help.
I am having trouble with the C++ for the inventory system, is there any way to make one using just blueprints? If so do you know of a tutorial for that? Sorry I just understand blueprints much more then C++. Thank you again for all your support.
I think there was a thread about that topic in the bp section of the forum -> just search for it
There you go: https://forums.unrealengine/showthread.php?4463-Hakabane-s-Inventory-System-guide
Should try the search some times
Thanks everyone sorry for asking about things that have been posted about, but I really do appreciate the help.