I’m trying to use a Vive tracker on an external physical camera to control a pawn in a multiplayer project that’s configured for Hololens using the documentation from Microsoft.
The issue I’m running into is the documentation to setup the Vive tracker involve setting the tracker up as “Special_1” in SteamVR’s controller binding but I’m not able to complete that in my project. When I select “Vive Tracker on Camera” and try to select “Edit” or “Create new…” nothing happens. If I open a project that’s based off the VR template - I can get the popup in SteamVR to come up. Is it possible to use the WMR / Hololens plugins with the SteamVR/ OpenXR plugins for the Vive tracker together in a project?