I am looking to see if there is existing support for image tracking in UE4 using the Hololens 2. I am aware of Vuforia for Unity, and I have been working with the Magic Leap 1 using their built-in image tracking.
Tracking does not need to be perfect, but I require the ability in order to build an application for both platforms.
Hello, I tried using that event of that component through the official Microsoft documentation. I’m not getting any reaction from the event tho. Does the scanned QR Code need to be saved somewhere or does it work universally? I know t hat this Hololens 2 I have has been resetted before (login issues). Did resetting fix the problem for you?
Same problem here - i thought this would be an easy task sice it is described in detail in the Docs - but i dont get any reaction either. I replaced the BoxDebug and the oder debugNode in the reader by a simple playsound2d - so it should fire as soon as it recognises the QRcode (which can be seen outside UE without issues) - but nothing … did you find a solution in the meanwhile? Best regards …