HoloLens 2 eye tracking issue

Developing on HoloLens 2, UE 4.27.2, using Microsoft OpenXR plugin (instead of Windows Mixed Reality plugin).

Currently following this tutorial: HoloLens 2 Mixed Reality Production for Unreal Engine - Unreal Engine
Specifically I’m at “Gaze and Head interactions” → “Gaze Tracking Using Blueprints” where the goal is to make a gaze-line appear.

The problem is that the function “Is Eye Tracker Connected” returns false and I can’t figure out why, any suggestions? The app runs fine and I can see my objects but no gaze-line is appearing.

I’ve tested eye tracking on apps from the Marketplace and it works fine.

I have the same problem as you, did you solve it later? How was it resolved?