HoloLens 2 cannot find any sessions on LAN

Project

I am currently working on a project which should allow users on the LAN to host sessions from an Android device and join them from the HoloLens 2. I have tried creating the same project in Unreal Engine 4.2.7 and 5.0.3.

Issues

I can create sessions from the Android device and they can be found from the PC and other Android devices on the same network, however the HoloLens 2 does not seem to find any sessions on the LAN. I am attaching the blueprint screenshot where I create the session.

I have a content browser which would then display all the different sessions hosted on the LAN.

In the image below you can see that I am able to find sessions from the PC but when I run the application on the HoloLens 2, it does not find any sessions on the LAN.

1 Like

I am experiencing exactly the same issue.

@jas.singh99 Have you tried to create a session from the Hololens and join the session from the PC? I have done it and it works, but I would need the other way round!

Obviously firewall rules have been created to avoid blocks and I have the same problem even if I use the approach of the HL2Collab example to join a session ( MixedReality-Unreal-Samples/HL2Collab at master · microsoft/MixedReality-Unreal-Samples · GitHub )

Any ideas?

I found out why I wasn’t able to find sessions on LAN from the HoloLens. There is nothing wrong with the HL2Collab example - and the BP from @jas.singh99 , my work account (because of some security policies set by my employer) was blocking the network traffic. That explains why if I created a session on the HoloLens, I was able to join from my PC.

Switch to a local account and it does work like a charm!

Hope this helps.

UPDATE: my answer does not solve your issue though. I can’t find sessions too, but I can connect to the listening server on my PC from the Hololens. I have used the following BP to join the session:

Hello, may I ask if there may be hands that cannot control Uxt tools after joining the session using open IP