Getting cracks and holes in both my uv mapped cylinder mesh and preview meshes in material editor when using displacement or world position offset and tesselated world displacement.
So my material nodes looks pretty much identical to this:
Like in the guide the textures are voronoi textures baked from UE with tiling. I’ve tried several regular tiling noise textures and also tried different UV mappings for the cylinder.
When using the tesselation “crack free” and “adaptive” are both off but tried on as well and doesn’t seem to make a difference. Entire material also flickers when viewed from certain angles
Cant seem to get rid of the holes : )