I yet installed the UE 4.12.3 version.
¿¿Is there a way to avoid cracks and holes in landscape actor when using it with world displacement??
With low height values works fine , for example 3, 8 ,10…but after a high number (60-100) the seams begin to broke.
I think taht for that low values dont compensate the use of displacement maps.
For Static meshes works fine.