holding breath

Hi i got an idea i want to try and make for a little horror game I want make. I want it where I can hold LMB and hold the breath so the ai cant hear. but because I not used ue5 in ages I pretty much new again what can I do to achieve this. I made a simple animation for the mouth covering in the third person template and using it as a “true first person”

Hey @LWHITTY12! Welcome back!

So what have you done so far? Do you have an AI enemy with perception (listening) on it yet? Can you hide? Where are you at with everything besides the animation?

Thank you for the reply. So far I got the animation and did layer blend per bone and I need to make it when you hold lmb the character put his hand over mouth so far it just that bit I want to get working. I might be able to get AI later

I imagine its similar to a health system