HMDLocomotionPawn can't teleport through static meshes

I integrated the 4.13 VR template into my project and it seems that i can’t teleport through static meshes with holes like doors or windows.
The TeleportPin simply disappears. This prevents me of entering something like a building with the HMDLocomotionPawn.

(Maybe this is also the case with the MotionControllerPawn, but i have no Motion Controller to test it)

One Example:

I have this wall with a door shaped hole. The hole itself has no collision mesh applied and I can enter it with the First Person Character without a problem.

I can only enter the building by changing the collision settings of my wall mesh to:
ed5f8b0183f1341d7caff259e470b3ee62b5371e.jpeg

Unfortunately this results in something that looks like this:

I can teleport through the mesh but can’t see whats behind the wall. That’s really confusing for the player and not what I want.

Is it simply not possible at the moment to send a line trace through objects with holes or do I miss something obvious?

Thanks!