I’m using the Oculus rift with the latest runtime drivers.
When we set hmd sp higher than 100 we don’t get a huge artifact as shown bellow
hmd sp 150: http://puu.sh/knCsL/587fec2706.jpg
hmd sp 100: http://puu.sh/knCr6/14cdb72349.jpg
As you notice it seems like there is an area that is unaffected by this glitch.
If I rotate around everything becomes mixed like this:
hmd sp 160 with some camera rotations: http://puu.sh/knCEv/638bd89e1f.jpg
When we disable our FPS camera setup and use a standard flying camera in the same level we don’t have this issue.
What’s causing this? How can we get rid of this problem?
Thank you