HMD SP doesn't work

So I am using 4.4.1 and DK2, I just noticed however that “HMD SP” doesn’t work, no matter if I write oculusdev on and so on or not. Anyone knows how to fix this? I’ve planned to show my project publicly tomorrow and then I notice that the commands don’t work since I got DK2 (DK1 worked fine).

EDIT: It seems to be working in the rift template.

I find that it works when you have the rift connected, but doesn’t really work in the editor.

Well I was running it standalone, managed to get it working in the end though.

Anybody knows if the stereo command is still available? How do you set IPD in UE 4.4.1?

Do you have the feeling the scale in 4.4.1 is correct? everything seem a little smaller than it should be to me…

Seems normal to me I suppose…

Using UE 4.4.1, SDK 0.4.1, DK2: hmd sp seems to work for me, but only with my Rift set to Extended Mode (using command currently causes the Rift output to freeze in Direct Mode). By default I use “hmd sp 100” (I believe default is 160) in my game blueprint as a starting point for optimal FPS, since I see no loss of fidelity with my content, though I’ve read that text, HUDs, other fine details are clearer with the higher setting. I often use command (dropping as low as 50 or less) as a quick way to maintain 75fps while testing, but my game doesn’t suffer much from the grainy, low-res “camcorder” look.

For IPD, I believe the engine now respects the user’s IPD settings (from Rift config tool), so I change my World Settings -> World To Meters setting in the editor to compensate. Play with value to see immediate results in the Rift: I use a setting of 10 (the default is 100) to achieve some massive level architecture :wink: But make sure you’ve correctly set your IPD in the Rift config tool to make sure you’re seeing the proper “baseline” before making sweeping adjustments in the editor, since these will affect all your users (unless you are kind enough to give them a slider in-game to adjust IPD to their preference ;).

Good luck!

DK2 direct mode freezes for me sometimes when using “hmd sp”. My current workaround is to press Alt-Enter twice and then it works again with tracking.

UE 4.4.1, SDK 0.4.2

Hey , we are aware of issue and I have personally entered the report for it. Our developers are reviewing it and looking into the cause.