HMD controlling only listen server in editor

Hello,

I am currently working on a feature which would allow us to test out client - server code from within the editor using the VR pawn from UE 5.1’s VR template. We would like to be able to isolate the VR headset controlling the camera per window; if we currently use the client window the VR Headset should control that window’s pawn and if we use the listen server’s window the VR headset should control that window’s pawn only from the editor.

Currently, we are only able to control the listen server’s pawn’s camera from the VR Headset while the controllers are tracked for both client and server windows and we’d like to control the camera of the pawn with the VR headset based on what client / server window we use.

Would anyone be able to give me some pointers as to how it can be done? Maybe there is a way to detect what client window we clicked and use that? or perhaps it’s simply not possible.