Hlods won't build at all

Summary

Hlods won’t build even on smaller projects. a few updates back I was able to build them now I can’t. it won’t even give me the error as to why they won’t build

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

have a project with lots of builds placed

Expected Result

it supposed to just build with no error

Observed Result

doesn’t build and fails doesn’t give me a reason why

Platform(s)

pc

Upload an image

Additional Notes

please fix asap

Logs

AppData/Local/UnrealEditorFortnite/Saved/PersistentDownloadDir/iaseditor/ias.cache.0.jrn’ for FDiskJournal (Failed to open file ‘C:/Users//AppData/Local/UnrealEditorFortnite/Saved/PersistentDownloadDir/iaseditor/ias.cache.0.jrn’ for writing [The process cannot access the file because it is being used by another process. (32)])
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-14.44.03:780][ 0]LogIas: Error: JournaledCache: Error initialising inner cache

ogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-14.44.50:479][126]LogHotfixManager: Error: [Item: 143] /HazelnutSpread/DataTables/HazelnutSpread_Vending_CashPricing_Override.HazelnutSpread_Vending_CashPricing_Override: The curve table row for row name UpgradeItem was not found.

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-14.44.50:479][126]LogHotfixManager: Error: [Item: 548] /TeaCakeLoot/DataTables/TeaCakeLootPackages_Client.TeaCakeLootPackages_Client: The data table row LIST_Boss_Zadie_Weapon.01 was not found.

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-14.44.50:479][126]LogHotfixManager: Error: [Item: 549] /TeaCakeLoot/DataTables/TeaCakeLootPackages_Client.TeaCakeLootPackages_Client: The data table row LIST_Boss_Zadie_Weapon.02 was not found.

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-14.45.31:488][859]LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly, return code -1073741819! Falling back to directly compiling which will be very slow. Thread 2.

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-14.45.31:488][859]LogShaders: Error: SCW 2 Queued Jobs, Unknown number of processed jobs!

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-14.45.31:488][859]LogShaders: Error: Job 0 [Single] Failed: M_Sprite_Radial_Gradient_Master_7f3b9289ffdcaf1c/Default/NiagaraMeshVF/DebugViewModePS/0:/Engine/Private/DebugViewModePixelShader.usf|Main VF ‘FNiagaraMeshVertexFactory’ Type ‘FDebugViewModePS’ ‘/Engine/Private/DebugViewModePixelShader.usf’ Entry ‘Main’ Permutation 0

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-14.45.31:488][859]LogShaders: Error: Job 1 [Single] Failed: M_Sprite_Radial_Gradient_Master_7f3b9289ffdcaf1c/Default/NiagaraSpriteVF/HitProxyVS/0:/Engine/Private/HitProxyVertexShader.usf|Main VF ‘FNiagaraSpriteVertexFactory’ Type ‘FHitProxyVS’ ‘/Engine/Private/HitProxyVertexShader.usf’ Entry ‘Main’ Permutation 0

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-14.45.44:421][859]LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly, return code -1073741819! Falling back to directly compiling which will be very slow. Thread 3.

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-14.45.44:421][859]LogShaders: Error: SCW 2 Queued Jobs, Unknown number of processed jobs!

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-14.45.44:421][859]LogShaders: Error: Job 0 [Single] Failed: MI_Ironcity_Bomb_5e26dfca7cb08eae/Default/NaniteVF/LumenCardCS/0:/Engine/Private/Lumen/LumenCardComputeShader.usf|Main VF ‘FNaniteVertexFactory’ Type ‘FLumenCardCS’ ‘/Engine/Private/Lumen/LumenCardComputeShader.usf’ Entry ‘Main’ Permutation 0

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-14.45.44:421][859]LogShaders: Error: Job 1 [Single] Failed: F_MED_RedRidingRemix_Backpack_5d2d88fe18469c5d/Default/NaniteVF/LumenCardCS/0:/Engine/Private/Lumen/LumenCardComputeShader.usf|Main VF ‘FNaniteVertexFactory’ Type ‘FLumenCardCS’ ‘/Engine/Private/Lumen/LumenCardComputeShader.usf’ Entry ‘Main’ Permutation 0

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-15.00.02:288][861]LogD3D12RHI: Error: GPU crash detected:

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-15.00.04:342][861]LogD3D12RHI: Error: Shader diagnostic messages and asserts:

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-15.00.07:664][861]LogD3D12RHI: Error: DRED: No breadcrumb head found.

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-15.00.08:104][861]LogD3D12RHI: Error: DRED: No PageFault data.

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-15.00.08:380][861]LogD3D12RHI: Error: Video Memory Stats from frame ID 5636211:

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-15.00.08:380][861]LogD3D12RHI: Error: Local Budget: 0.00 MB

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-15.00.08:380][861]LogD3D12RHI: Error: Local Used: 0.00 MB

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-15.00.08:380][861]LogD3D12RHI: Error: System Budget: 0.00 MB

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-15.00.08:380][861]LogD3D12RHI: Error: System Used: 0.00 MB

LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2026.04.24-15.00.11:971][861]LogD3D12RHI: Error: GPU Crashed or D3D Device Removed.

LogWorldPartitionEditor: Error: #### END COMMANDLET OUTPUT ####