Summary
I try building HLODs for my map, but its just been taking forever lately while saying its at 100%. To specify, HLODs were able to be built in this map before, but all of a sudden it takes way longer than it should and gets nowhere.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Build HLODs normally and just wait for them to finish.
Expected Result
HLODs should usually build successfully after about an hour.
Observed Result
It just takes way longer than it should while it says its at 100%
Platform(s)
PC
Island Code
5827-1187-3529
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Additional Notes
Help would really be appreciated!
The 3 Phases of Build HLOD, The First Bit, then the processing Cell bit, then Build HLOD bit.
5 hours, how big is your project, 65k ?
There is a massive hang at 99% to 100% before it progresses to the Build HLOD bit, otherwise you could assume the problem is in the grid spot it get stuck on…
Do you have any recurring errors you have to deal with ?
What is your Cell Size and Loading Range and how wide is your map ?
Check any Background objects or huge objects are not included in the HLOD and have Is Spatially Loaded off.
I noticed this last update HLOD building has changed a bit and is doing something a bit different, I’m struggling with this too, it seems to be making HLOD anomalies or something, in some cases it’s blowing up the project size too, you may have to comb your map looking for either HLOD anomalies or only include the bare minimum in the HLOD