Hi!
I’ve been playing around with HLODs, but I’ve noticed that it won’t generate clusters for blueprints/prefabs static meshes, even thought they are set to static. I’ve read some posts from 2016 saying that they work with Blueprints meshes, but that doesn’t seem the case.
EDIT: I’ve also checked the Building Worlds for Fornite, from Unreal Fest 2020, and it was said that all assets in Fortnite are blueprints. So this should work.
I’ve tried:
- Setting the blueprints meshes to Static;
- Making the cluster radius bigger;
The strange thing is that, if a blueprint is OUTSIDE the HLOD Volume, it is detected by the HLOD system (if you the Only Generate Cluster for HLOD is off)
So the question is: is it or not possible to use the HLOD with blueprints meshes (simple mesh grouping, no code, no nothing)?