HLOD Layer Disallowed. (OCEAN) FIXED.

Reference ID

99e7cd9f-4557-e44a-c6d2-12aecd622ea5

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Summary

HLOD Layer disallowed. Additionally, All Game Mechanics Devices are Static Mesh NULL. Game lagging, terrible performance. This happens right when I am finished with my game.

Steps to Reproduce

  1. Build HLODS
  2. Cannot launch session
  3. Disallowed HLOD LAYER > OCEAN

Expected Result

Should be able to build HLODs, and build a game, wihtout all devices static meshes being null, and the HLODS layer being disallowed

Observed Result

HLOD disallowded Validation cannot launch session
Static meshes are NULL

Platform(s)

PC

Island Code

7385-3224-0691

Additional Notes

I have severe lagging and rubber banding from the devices, and the class selectors have a 3d rectangle on the screen jumping through them. The static meshes are NULL. The HLODS are disallowed on the OCEAN layer.

Turns out i had to uncheck hlods from ocean and delete hlods then rebuild. unfortunately hlods costed 150% project size, which means i had to delete hlods anyhow

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