HLOD invalid runtime errors on the TMNT City Starter Template since Chapter 2 Remix Update.

Summary


I noticed this error start showing right after the chapter 2 remix update, but I know that UEFN was/has been having a lot of issues recently so I’ve been hoping that it would be fixed in a new update. After more issues with today’s update, I’m curious if anyone else is running in to this error or has any info on what could be causing it? Thanks a bunch.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  1. Create a new project using the TMNT City Starter template.
  2. Once loaded, the Message Log shows “Actor (lists each of the MainGrid HLODLayers) has an invalid runtime grid MainGrid:MIron_Visuals_DefaultHLODLayer”

Expected Result

No invalid runtime errors when opening a new project using the TMNT City Starter Template.

Observed Result

On creating a new project using the TMNT Starter City template, the Message Log shows Errors that state invalid runtime errors for each of the HLOD Layers.

Platform(s)

windows