Hello all, I working on learning optimization on a project. Unfortunately I cannot tell too many details but have resorted to posting here for help.
We have a small City that uses modular pieces to make the buildings. I have watched the unreal video training for HLODs which seem like a good option to reduce draw calls in our city. I made an empty level with about 10 buildings to run tests to make sure I’m doing it right. For some reason though after running the clusters and generating it seems like my draw calls are going up and my triangle count is almost tripling. I turned on the coloration view to make sure it’s switching out but something is not working the way I intend.
I was under the intention that up close would show the piece’d modular version and then as I move away it would switch to the HLOD combined building and then LOD further as it gets farther away. Perhaps I am using it wrong and would like to know thank you .