HLOD error on Lightmass build: Instanced meshes don’t yet support unique static lighting for each LOD

Hi,

I’m getting this error every time I try to build the lighting. I saw another user get this error and it was to do with how they had vegetation on their terrain material. I do not. I’m just using the default terrain material. Any ideas?

MyMapName_HLODLayer_0234820cca09fe99 Instanced meshes don’t yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.

This is not an error, it’s a warning. It’s not even a warning really, it’s just telling you how lightmass behaves with ISMs.

If your meshes look fine then just ignore it.

It’ Stops the lighting being built for all my HLODs