Hi,
I’m getting this error every time I try to build the lighting. I saw another user get this error and it was to do with how they had vegetation on their terrain material. I do not. I’m just using the default terrain material. Any ideas?
MyMapName_HLODLayer_0234820cca09fe99 Instanced meshes don’t yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.

