Summary
Building HLODs on maps that contained Fortnite prefabs and galleries worked fine pre v38.00. As of v38.00 HLOD build fails with these errors. I have verified my install multiple times, and those assets are indeed missing from the install.
LoadErrors: Warning: While trying to load package /Game/Building/ActorBlueprints/Prop/Haybale_03, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?
LoadErrors: Warning: While trying to load package /Game/Building/ActorBlueprints/Prop/Gym_Showerhead_02, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?
LoadErrors: Warning: While trying to load package /Game/Building/ActorBlueprints/Prop/Haybale_02, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?
LoadErrors: Warning: While trying to load package /Game/Athena/BuildingActors/Props/Building/ActorBlueprints/Containers/Athena_Prop_Commerce_CheckoutCounter01, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?
LoadErrors: Warning: While trying to load package /Game/Building/ActorBlueprints/Prop/Haybale_04, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?
LoadErrors: Warning: While trying to load package /Game/Athena/BuildingActors/Props/Building/ActorBlueprints/Containers/Athena_Prop_Storage_Barrel_02, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?
LoadErrors: Warning: While trying to load package /Game/Building/ActorBlueprints/Prop/Haybale_01, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?
LoadErrors: Warning: While trying to load package /Game/Building/ActorBlueprints/Prop/Haybale_05, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?
LoadErrors: Warning: While trying to load package /Game/Athena/BuildingActors/Props/Building/ActorBlueprints/Containers/Athena_Prop_Commerce_CheckoutCounter02, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?
LoadErrors: Warning: While trying to load package /Game/Building/ActorBlueprints/Arid/Props/Diner/Diner_CeilingFan, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh’. Perhaps it has been deleted or was not synced?
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Multiple ways. Prefabs such as Yacht, Pirate Ship and Village Market, Farm and other assets include the listed neverbake assets like barrels, haybales, showerheads so having any of them on your map will reproduce this.
Expected Result
Would expect no errors as if these assets are installed or not looked for (since they are not actually selected to be included in HLOD.
Observed Result
When you drag prefab on and have some parts of your map that are building HLODs for your HLOD build will fail in early on as the build cannot locate certain assets in it’s build process. The odd part is these assets are excluded from HLOD so not sure why build process would need to locate them.
Platform(s)
WIndows 11. UEFN 38.00
