I’m having problems with getting the result from tapping. Ihave a scene where theres a box that the camera will focus on if it is tapped/clicked on. The weird part is that it works perfectly fine for the cursor version, where the user can click on the box and it gets focussed properly. However, the exact same method does not work for the android version, where the input is received from “result under finger” instead. All I get is a hit for “None” instead of box_2.
I looked around online and only other option was to use a different texture format for the android version, but none of the other versions launch on my android.
I’ve attached the blueprint for this part of the code, and any suggestions would be welcome!