Hi guys.
I am literally going crazy here. I made a FPS game on 4.9 and remember collision being a serious pain the but but got everything working and still remember how.
on 4.14 im goofing around with a simple twinstick.
Projectile with a static mesh and box collision…enemies with a static mesh and a box collision.
I have generate hit and overlap events ticked on all parties.
I created “projectile”, “player”, “enemy” Enemy_Projectile" collision objects and am using custom settings of course to manage who can hit what like i did in my FPS game.
I know to make sure both parts who collide should be blocking each other to generate hit events, and overlapping each other to generate overlaps.
my overlaps work…the hits never fire. I need hits for certain drag off pins that overlap doesn’t have.
I’ve looked at close to 20 video tutorials…and read about 40 forum posts on reddit and here and elsewhere…
no results.
why is this such a huge problem? im delayed now 3 days (16 hour work days here man)…and am not generating hit results either on the mesh…or the box collision im using. Like I said, overlaps work perfectly.
im ripping my hair out on this one…please help!..if you need screens or ill share my desktop for you if you can help me !!
Thanks and sorry for the book i wanted to avoid people offering answers i already know about. (dumb things even like default root scene replacement etc)