Hit Bone reversed since 4.11

4.11 had this behavior 100%. I bet previous versions also had this behavior (however I’m not that sure about it).
Thanks for a proposed solution, however it’s not an option for us. We’ve started with this option, however found that making it more or less realistically requires more advanced behavior. We use specially rigged skeletal meshes for our cars and we do need that info, when car hits wall or any other actor that isn’t a skeletal mesh.
Maybe you could advise us where to look in code to revert that behavior? Any advise on reverting it would be really helpful.