Yeah I guess that makes sense. Am I going crazy? When called on Actor A, it used to give Actor A’s bone. I have a project in 4.11 where this is the case, and when ported to 4.14, it starts giving the opposite.
Yeah I guess that makes sense. Am I going crazy? When called on Actor A, it used to give Actor A’s bone. I have a project in 4.11 where this is the case, and when ported to 4.14, it starts giving the opposite.