Hi, I can’t open the map because the package version is too old. What’s the engine version you used? Could you have a try with the UE5.5/UE5.6? If it’s still in UE5.5/6, please send me the project, thanks.
I can repro the issue, and I found two workarounds:
Define COMPILER_SUPPORTS_WAVE_VOTE 0 in the first line of Histogram.usf.
Add a shader permutation for FHistogramAtomicCS with DO_64BIT_ATOMICS macro, could use NaniteAtomicsSupported to check if it’s supported. ( uncomment the code related to HistogramScatter64Output and HistogramScatter64Texture).