HISMs are causing light to go through the meshes even though they have the cast shadow option

Summary

When you place walls, for example, on your island, a lot of walls, and merge them all to HISM’s, they act like the cast shadows option is turned off on them even though it’s not. Maybe it should work like that or no but please look into it if it’s not supposed to work like that fix it

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Just built a labyrinth with custom walls Try to put a lot of walls and to merge them all to HISM. You will see that they act like they have cast shadows turned off but they don’t. That kills all the beauty of using HISM

Expected Result

Expected results is: HISM’s are not acting like they have cast shadows off

Observed Result

I don’t know

Platform(s)

All

Island Code

No Island code

Video

No video

Additional Notes

No additional notes