This room generator will be the first piece of a Procedural Dungeon Generator. Are HISMs good for “Building” meshs or should I go with ISMs, or maybe just using a BP actor with a StaticMesh?
I am trying to create a Room Generator for a side project that may turn to something more. I will admit that I am using Claud(I like their visual style) for the code to start, as while I can create Characters and Widgets adn such, the “mathing” of a Dungeon Generator is far beyond my Ken. So I know there will be “some” issues, but as I see it I can refactor it.
I am currently using HISMs for the FloorMesh. Wondering if I should go with ISM instead. Before I get too deep into the weeds, I am wondering if HISMs are good fit for this, as when searching online I see HISMs used for Characters or Trees or other such environment meshes. With my room generator, I will have 5 different Mesh sizes 100x100, 100x400, 200x200, 400x200, 400x400.