I still have the same problem in Unreal 5.4.
The HISM, as I understand it, is supposed to display the different instances with the corresponding LOD as if the different objects displayed would have been displayed without being instantiated. This is based on examples I’ve found online, such as this one:
But what I have here is an HISM that uses the same LOD for all instances, regardless of their distance from the camera. This means that when I move away from my objects the LODs don’t change, they all stay on LOD0 and suddenly all the objects switch to LOD1.
To see the difference, I put control objects (right) alongside the HISM instances (left). The control objects change LOD one by one, as I move away. I expect HISM to do the same. Have I misunderstood something or is this a bug?



