Hi, In UE 5.4 I was able to work with HISM instances directly in the viewport almost like regular Static Meshes — I could click on individual instances, select multiple of them, move and duplicate them easily. In UE 5.6 this behavior changed: - Single click selects the whole HISM actor - To select an instance I need to double-click - I can move one instance, but I can’t properly multi-select several instances anymore - When I try to select another one, it switches back to selecting the whole HISM This makes level design much slower, especially when working with already placed HISM assets. Is there any way to restore the old behavior? Maybe via settings, editor preferences, or a plugin? Thanks.
Hold shift?
Yes, I tried holding Shift. It allows selecting multiple instances, but then I can’t properly move or transform them — it either affects the whole HISM or behaves inconsistently.
In UE 5.4 I could select and manipulate multiple instances directly like regular static meshes, but in 5.6 this workflow seems broken or changed.
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Very possible. Do a bug report. But make sure to tell them you tried pressing shift and all the other relevant buttons.