Hi,
I’m Max trying to figure out the issue together with Mathias.
As I also saw a report on the unreal forums Instanced Static Mesh + Groom Flickering we were hoping that a similar issue might have already been encountered.
We’ve narrowed it down to some LOD’s of our Groom components and that it also happens in PIE. I’ll try to make a reproduction but any hints as to how to find what could cause this would be appreciated.
Regards,
Max
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