HISM flickering when any character is visible

Hi,

I’m Max trying to figure out the issue together with Mathias.

As I also saw a report on the unreal forums Instanced Static Mesh + Groom Flickering we were hoping that a similar issue might have already been encountered.

We’ve narrowed it down to some LOD’s of our Groom components and that it also happens in PIE. I’ll try to make a reproduction but any hints as to how to find what could cause this would be appreciated.

Regards,

Max

[Attachment Removed]