Hightier Burst Assault Rifle (OG) still has incorrect sounds, incorrect model and incorrect stats

Summary

Hey, I reported this before, but only one issue got addresed. The high tier version of the Burst Assault Rifle added from OG got it’s animations fixed, but everything else is still wrong, despite the report marked as fixed in v38.00 (FORT-982036, duplicate of FORT-950643), such as it’s model, textures, sounds… This makes it innacurate of how it used to be back when it was added in C1S4

This time, i tried to make the problem more obvious to understand, hope you see it.
In the video you’ll see a clear comparsion.

  • It uses the model from the low tier version of the reworked Burst Assault Rifle added in C2S1, this being similar but not the same one of the one added in C1S4. (Same problem as the one in OG mode)

  • In parallel, it uses the textures from said version from C2S1. (Same problem as the one in OG mode).

  • It uses the sounds of the low tier version of the OG weapon, despite using the correct sounds in OG mode.

  • It’s pickup background it’s wrong, the squares being a lot more bigger that it used to (this applies to every OG weapon/item). You’ll see it more clearly in the second video (video by @AllyJax).

  • It has a TON of stat issues, making it almost useless for normal play (this applies for all the rarities)

In this trello you’ll see more clearly and better explained it’s problems. I didn’t make it, some heroes did, I don’t know much about this stuff, so I hope you understand what I’m trying to say: Trello

The old thread: Hightier Burst Assault Rifle (OG) has broken animations, incorrect sounds and the incorrect model

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

1.- Go into the Content Tab and equip a Epic/Legendary OG Burst Assault Rifle from the Creative inventory
2.- Look at the icon, then look at the model, either held by the player or dropped on the floor
3.- Listen to it’s sounds and compare them to the low tier version

Expected Result

The OG Burst Assault Rifle uses its old model, matching the icon. It’s sounds match what they used to be back in Chapter 1: Season 4 and above before Chapter 2. Their stats are also accurate. It’s pickup backround is the same as it was in Chapter 1.

Observed Result

The OG Burst Assault Rifle uses the Chapter 2 variants of the model and textures. It’s sounds are the same as the low tier version. Their stats make it difficult to use. It’s pickup backround is broken and doesn’t match an OG experience.

Platform(s)

All

Upload an image

Video

Additional Notes

The variant in OG mode have also this problems, plus it has the Chapter 2 low tier icon.

Also

I really want this fixed, the famas is one of my favourite weapons, it gave me my first win ever, and having it’s original version back made me so happy. Please, fix this and the other OG weapons.

(P.S. If you can’t see the youtube video, please tell me)

Oh hey, it’s my Trello and posts linked here, that’s nice!

The Burst Assault Rifle does not get any more changes during Chapter 1 (outside of being Vaulted), if these changes were implemented, this version of the item would never need to be changed again.

Here’s a walk-through of all the internal changes that need to be made for this item to be back to its proper, correct state.

In order to fix the model/textures, migrate the following assets from any build PRIOR to 11.00:
-SK_Assault_Bullpup_01 (Weapons Mesh)
-MI_Assault_Bullpup_01 (Weapons Material)
-T_Assault_Bullpup_01_D (Weapons Diffuse Texture)
-T_Assault_Bullpup_01_N (Weapons Normal Texture)
-T_Assault_Bullpup_01_S (Weapons Specular Texture)

Once migrated, add the assets preferably to the Figment Burst AR’s plugin, and apply them to the following item definitions as the Pickup Mesh and Mesh Override
-WID_Figment_Assault_SemiAuto_Athena_VR
-WID_Figment_Assault_SemiAuto_Athena_SR
-Figment_WID_Assault_SemiAuto_Athena_VR_Ore_T03
-Figment_WID_Assault_SemiAuto_Athena_SR_Ore_T03

With these changes, the model of the weapon and its textures would be fixed.

Moving onto other item definition issues, inside of the following item definitions, switch the Weapon Actor Class reference to B_Assault_BurstBullpup_Athena, doing so would fix the firing and reload sounds.
-WID_Figment_Assault_SemiAuto_Athena_VR
-WID_Figment_Assault_SemiAuto_Athena_SR

Inside of the following item definitions, switch the Icon references to T-Icon-Weapons-SK-Assault-Bullpup-01 and T-Icon-Weapons-SK-Assault-Bullpup-01-L
-Figment_WID_Assault_SemiAuto_Athena_VR_Ore_T03
-Figment_WID_Assault_SemiAuto_Athena_SR_Ore_T03

Finally moving onto the Stat issues, the following Hotfix provided here would instantly fix the issues it has, and make it functionally identical to Chapter 1.

;Burst Assault Rifle
;Assault_SemiAuto_Athena_C_Ore_T03
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;Spread;0.175
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaCrouchingSpreadMultiplier;0.8
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.1
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaSprintingSpreadMultiplier;1.3
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaRecoilMagnitudeMin;1.75
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaRecoilMagnitudeMax;1.75
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaRecoilInterpSpeed;12.0
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaRecoilRecoveryInterpSpeed;9.0
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaRecoilDownsightsMultiplier;0.5
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;PerBulletRecoil;()
;Assault_SemiAuto_Athena_UC_Ore_T03
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;Spread;0.175
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaCrouchingSpreadMultiplier;0.8
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.1
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaSprintingSpreadMultiplier;1.3
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaRecoilMagnitudeMin;1.75
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaRecoilMagnitudeMax;1.75
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaRecoilInterpSpeed;12.0
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaRecoilRecoveryInterpSpeed;9.0
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaRecoilDownsightsMultiplier;0.5
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;PerBulletRecoil;()
;Assault_SemiAuto_Athena_R_Ore_T03
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;Spread;0.175
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaCrouchingSpreadMultiplier;0.8
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.1
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaSprintingSpreadMultiplier;1.3
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaRecoilMagnitudeMin;1.75
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaRecoilMagnitudeMax;1.75
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaRecoilInterpSpeed;12.0
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaRecoilRecoveryInterpSpeed;9.0
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaRecoilDownsightsMultiplier;0.5
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;PerBulletRecoil;()
;Assault_SemiAuto_Athena_VR_Ore_T03
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;Spread;0.175
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaCrouchingSpreadMultiplier;0.8
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.1
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaSprintingSpreadMultiplier;1.3
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;HeatX1;2.565
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;HeatY1;3.61
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;HeatY2;9.5
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;HeatY3;14.25
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;CoolX1;2.565
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaRecoilMagnitudeMin;1.75
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaRecoilMagnitudeMax;1.75
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaRecoilInterpSpeed;12.0
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaRecoilRecoveryInterpSpeed;9.0
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaRecoilDownsightsMultiplier;0.5
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;PerBulletRecoil;()
;Assault_SemiAuto_Athena_SR_Ore_T03
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;Spread;0.175
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaCrouchingSpreadMultiplier;0.8
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.1
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaSprintingSpreadMultiplier;1.3
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;HeatX1;2.43
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;HeatY1;3.42
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;HeatY2;9.0
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;HeatY3;13.5
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;CoolX1;2.43
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaRecoilMagnitudeMin;1.75
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaRecoilMagnitudeMax;1.75
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaRecoilInterpSpeed;12.0
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaRecoilRecoveryInterpSpeed;9.0
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaRecoilDownsightsMultiplier;0.5
+DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;PerBulletRecoil;()

I won’t be tackling the pickup effect issues or the firing animation issues, those are both global issues to OG that effect nearly every weapon, and would need to be fixed accordingly.

1 Like

Dude, apply for Epic already please, you are literally saving OG and all related.

What you’re doing is crazy, man. I just hope Epic puts it to good use.

Keep it up man, :flexed_biceps:

1 Like

Hi! I see you fixed the weapons grid problem, along with the legendary color. That’s nice!

I hope the burst assault rifle gets fixed, even if it gets vaulted before so. It’s cool to have both versions of the weapon in creative, so i hope it get’s fixed to be more unique.

(P.S. it would be cool to have more OG weapons in creative, just saying!)

FORT-1011693 has been ‘Backlogged’. This is an issue we’d like to address in the future.