I’m using in blueprint the execute command node to take ingame screenshot with HighResShot. Since the 5.5 it doesn’t work in shipping. I create a new blank project and the problem still occurs.
I tried to do a custom blueprint calling directly request.screenshot without result.
Hey i somehow found a fix. If you do a development build then it will work without any issues. I will keep the post updated if i find a fix while doing a shipping build.