I’m using in blueprint the execute command node to take ingame screenshot with HighResShot. Since the 5.5 it doesn’t work in shipping. I create a new blank project and the problem still occurs.
I tried to do a custom blueprint calling directly request.screenshot without result.
Hey i somehow found a fix. If you do a development build then it will work without any issues. I will keep the post updated if i find a fix while doing a shipping build.
We’ve encountered an issue in shipping builds on engine 5.5 where the screenshot saving functionality is not working. We are using the following code to save the screenshot:
This might be a shameless self-promotion but my plugin Runtime Video Recorder (https://www.fab.com/listings/36bd136b-2942-4403-9428-96a430ca71ee), allows you to capture both video (whole or PER FRAME) and screenshot in shipping packaging or editor. It is compatible with 5.3 - 5.5 and being used by Meta, many indie studios and content creators alike (check reviews).
You might use video recording (like record only a few frames) like a workaround for your screenshot functionality