HighResShot not working in shipping packaging 5.5

Hello !

I’m using in blueprint the execute command node to take ingame screenshot with HighResShot. Since the 5.5 it doesn’t work in shipping. I create a new blank project and the problem still occurs.

I tried to do a custom blueprint calling directly request.screenshot without result.

Is there any alternative working in 5.5 ?

Thanks

Hi, I’m currently dealing with the same issue. Did you manage to get around this?

1 Like

I am also facing the same issue. Can anyone please help me out with this. Thank you

Hey i somehow found a fix. If you do a development build then it will work without any issues. I will keep the post updated if i find a fix while doing a shipping build.

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same

not with my settings,idk why. in the past no prob

jup same sh

I just get back to 5.4 xD

Hi everyone!

We’ve encountered an issue in shipping builds on engine 5.5 where the screenshot saving functionality is not working. We are using the following code to save the screenshot:

cpp

const FString RootDir = FPaths::ProjectSavedDir();
const FString TempScreenshotPath = RootDir + TEXT("Screenshots/TempScreenshot.png");
FScreenshotRequest::RequestScreenshot(TempScreenshotPath, false, false);

At the point of saving, the image is not being written, and we cannot find the file at the specified path.

This is a critical functionality for our game on Steam, and we would like to know when this issue will be fixed or if there are any workarounds.

Any help or information would be greatly appreciated!

Thank you!

Exactly the same problem. Doesn’t work after updating to version 5.5. Epic games shame on you! Again the update adds a lot of bugs.

This might be a shameless :hear_no_evil: self-promotion but my plugin Runtime Video Recorder (https://www.fab.com/listings/36bd136b-2942-4403-9428-96a430ca71ee), allows you to capture both video (whole or PER FRAME) and screenshot in shipping packaging or editor. It is compatible with 5.3 - 5.5 and being used by Meta, many indie studios and content creators alike (check reviews).
You might use video recording (like record only a few frames) like a workaround for your screenshot functionality

Hey, I encountered the same very annoying issue.
I have filed a bug report to the Unreal Team, hopefully they will resolve this fast enough