I’m currently on my phone so I can’t show pictures right now, however Ill upload some tonight.
I have some extremely obvious seams on my model, when it is imported into unreal, however it looks fine in both substance painter and Maya. Is this common or easy to fix? I’m using a height map, texture and roughness map.
I saw someone else with a similar issue get their problem solved by changing the ‘compression’ of the normals? However, I don’t know what they mean by this or if it will even help me.
As I said I will post pictures tonight, but if someone with experience in this could assist, will be greatly appreciated.