I’m currently working on a project which includes a magnifying class that allow the player to see through walls with it. I’m using a translucent material for the screen and highlights objects using scene depth. Something like this:
And it works as intended in the editor:
But in VR preview only the left eye shows the outlines, the right eye only sees the silhouette of objects but not the highlights.
My guess is that the “ScreenPosition” input node is broken in VR. Does anyone have a work around for this? Or any other way to see through walls would also be good. I would prefer seeing a fully rendered object rather than rendering outlines on top with translucency or post-proc anyway, so making part of the wall disappear would also be fine.
Also, where could I report this as a bug?