High - UEFN - Cannot select actor if set to Blend mode Translucent

In the viewport, any actor that has material blend mode “translucent” cannot be selected anymore.

Bumped this to HIGH, because I keep encountering it in every project I make, here is another case:

There is a functionality that solves this. Its by pressing the key T. The menu to show this is not available in UEFN, but the functionality is. Would be nice to see it so users are not confused
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