I’d like to understand the range of methods y’all are using for production of *still *images. After trial and error, it seems the best setup I’ve found is the Cine Camera Actor as the viewer in play mode with the Post Process>Misc>Screen Percentage to 200. Then ~highreshot in game. I used Blueprint to set the Cine Camera Actor as the player start view per Unreal’s documentation.
I’ve tried the Ansel plugin and don’t find it better than the above method for still shots, but may look at it closer based on responses. Thanks.