I was doing a first “Render” today with a high resolution screenshot
(after following detailed tutorials about setting up raytracing, cinecamera and so on)
Now it turns out, that the render is blurry!
I have set the manual focus exactly on the test object (from megascans a rock) and also the f-stop is at 22 to be sure.
I have attached a screenshot from the unreal viewport with the same camera when going close to the rock.
And the rendering, which is with a specified region. (The full image would be 6000px in width.)
Obviously the rock becomes unsharp. Also I have disabled all chromatic aberration and height fog, just to make sure that they aren’t the reason. There is also no movement or motion blur, the mesh was loaded only with LOD0, so I have no explanation.
What could be the reason and how can I get sharp renderings? I’m sure this blurriness is not the standard.