I am relatively new to UE4. I have been trying to save High res screenshots but the image comes out only filling to top left quarter of the image, the rest if black.
So far I have found that when NOT ‘Simulating’ the scene the screenshot tool will save correctly, i.e. the whole of selected viewport will form the whole of the image. See below - CorrectHRSS.
If however, I simulate the scene (which I believe is required for better AA etc. to be saved in the image) and then save out a HRSS, the image will save incorrectly and the viewport will form only one quarter of the saved image. See Image 2 - Incorrect HRSS
Interestingly, if I simulate the scene and then scroll through ‘View Mode’ to ‘Shader Complexity’ this also shows in the viewport as only 1/4 of the viewport.
Has anyone seen this before? Are there any simple things I am missing?