I’m running the following command during play: “HighResShot 512x512 50 50 0 0 1 1 0”
This is to provide the HRSST with these parameters:
ResolutionX(int32)xResolutionY(int32) Or Magnification(float) [CaptureRegionX(int32) CaptureRegionY(int32) CaptureRegionWidth(int32) CaptureRegionHeight(int32) MaskEnabled(int32) DumpBufferVisualizationTargets(int32) CaptureHDR(int32)]
However, despite enabling the mask, I am not receiving an image with an alpha channel using the depth as a mask as I would expect. I only receive .PNGs which have no alpha channel. If I try enabling HDR capture, the editor crashes.
I can use one of the other passes such as specular as an alpha, but I’d rather have it included in a single image in the alpha channel.
Any advice would be appreciated.