High Res Screenshot ignores path tracer denoised Image!!

Another option is to use Movie Render Queue (MRQ) for rendering. This is the option I am currently trying to implement for my workflows.

I share with you a link from the official Unreal Engine documentation where a possible path to render images using MRQ is exposed.

Link: Path Tracer in Unreal Engine | Unreal Engine 5.3 Documentation

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